changed method for detecting sun start time brightness from time to sun position in sky
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041c51042d
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3 changed files with 9 additions and 180 deletions
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@ -6,6 +6,7 @@
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#include <stdlib.h>
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#include <atomic>
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#include <SolarCalculator.h> //for determining startup brightness
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#include <TimeLib.h>
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#define DISPLAY_ADDRESS 0x70 //I2C address of screen
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#define GPS_WAIT_TIME 1100
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#define GPS_UPDATE_FREQUENCY 10 //GPS update frequency per sec
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@ -14,13 +15,6 @@
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//GPS
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SFE_UBLOX_GPS myGPS;
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double lat = 0;
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double lng = 0;
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int tzOff = 12; //local TZ offset
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bool centuryBit; //needed to get month from RTC
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double az, elev; //for sun location in the sky
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double transit, sunrise, sunset; //sun related times
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double civilTransit, civilRiise, civilSet; //astro related times
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//threading
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std::atomic<float> speed(0);
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@ -30,11 +24,6 @@ std::atomic_int gpsFixType(0);
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Adafruit_AlphaNum4 disp = Adafruit_AlphaNum4();
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unsigned long timeOfLastFix = 0UL;
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//speed calc
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//float averageSpeed = 0;
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//int speedSlot = 0; //for placing the speed in the array for smoothing
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//float *speedArray;
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//button
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volatile bool buttonPushed = false;
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volatile int ScreenBrightnessUser = 15;
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@ -72,19 +61,17 @@ void connectGPS() { //need to do this everytime the GPS turns back on
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}
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bool setStartBrightness() {
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while (!(myGPS.getFixType() > 0)) {}
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double GPSTime=myGPS.getHour()+(myGPS.getMinute()/60);
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while (!(myGPS.getFixType() > 0)) {} //wait here untill gps gets a fix
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double az, el;
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setTime(myGPS.getHour(),myGPS.getMinute(),myGPS.getSecond(),myGPS.getDay(),myGPS.getMonth(),myGPS.getYear());
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time_t timeUtc=now();
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calcHorizontalCoordinates(timeUtc,myGPS.getLatitude(),myGPS.getLongitude(),az,el);
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//get sunset time
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calcSunriseSunset(myGPS.getYear(), myGPS.getMonth(), myGPS.getDay(), lat, lng, transit, sunrise, sunset);
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//get civilSet time
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calcCivilDawnDusk(myGPS.getYear(), myGPS.getMonth(), myGPS.getDay(), lat, lng, civilTransit, civilRiise, civilSet);
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if(GPSTime<sunset){
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if(el>SUNRISESET_STD_ALTITUDE){
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screenBrightnessCurrent=15;
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} else if ((GPSTime>sunrise)&&(GPSTime<civilSet)){
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} else if ((el<SUNRISESET_STD_ALTITUDE)&&(el>CIVIL_DAWNDUSK_STD_ALTITUDE)){
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screenBrightnessCurrent=MIDDLE_SCREEN_BRIGHTNESS;
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} else if (GPSTime>civilSet){
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} else if (el<CIVIL_DAWNDUSK_STD_ALTITUDE){
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screenBrightnessCurrent=0;
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}
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disp.setBrightness(screenBrightnessCurrent);
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@ -1,16 +0,0 @@
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char * hoursToString(double h, char *str)
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{
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int m = int(round(h * 60));
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int hr = (m / 60) % 24;
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int mn = m % 60;
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str[0] = (hr / 10) % 10 + '0';
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str[1] = (hr % 10) + '0';
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str[2] = ':';
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str[3] = (mn / 10) % 10 + '0';
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str[4] = (mn % 10) + '0';
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str[5] = '\0';
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return str;
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}
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142
sunriseSunset.h
142
sunriseSunset.h
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@ -1,142 +0,0 @@
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#include <math.h>
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//#define PI 3.1415926
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#define ZENITH -.83
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/* zenith calc
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offical = 90 degrees 50'
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civil = 96 degrees
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nautical = 102 degrees
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astronomical = 108 degrees
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http://edwilliams.org/sunrise_sunset_algorithm.htm
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*/
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float calculateSunrise(int year,int month,int day,float lat, float lng,int localOffset, int daylightSavings) {
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/*
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localOffset will be <0 for western hemisphere and >0 for eastern hemisphere
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daylightSavings should be 1 if it is in effect during the summer otherwise it should be 0
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*/
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//1. first calculate the day of the year
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float N1 = floor(275 * month / 9);
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float N2 = floor((month + 9) / 12);
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float N3 = (1 + floor((year - 4 * floor(year / 4) + 2) / 3));
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float N = N1 - (N2 * N3) + day - 30;
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//2. convert the longitude to hour value and calculate an approximate time
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float lngHour = lng / 15.0;
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float t = N + ((6 - lngHour) / 24); //if rising time is desired:
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//float t = N + ((18 - lngHour) / 24) //if setting time is desired:
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//3. calculate the Sun's mean anomaly
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float M = (0.9856 * t) - 3.289;
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//4. calculate the Sun's true longitude
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float L = fmod(M + (1.916 * sin((PI/180)*M)) + (0.020 * sin(2 *(PI/180) * M)) + 282.634,360.0);
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//5a. calculate the Sun's right ascension
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float RA = fmod(180/PI*atan(0.91764 * tan((PI/180)*L)),360.0);
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//5b. right ascension value needs to be in the same quadrant as L
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float Lquadrant = floor( L/90) * 90;
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float RAquadrant = floor(RA/90) * 90;
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RA = RA + (Lquadrant - RAquadrant);
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//5c. right ascension value needs to be converted into hours
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RA = RA / 15;
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//6. calculate the Sun's declination
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float sinDec = 0.39782 * sin((PI/180)*L);
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float cosDec = cos(asin(sinDec));
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//7a. calculate the Sun's local hour angle
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float cosH = (sin((PI/180)*ZENITH) - (sinDec * sin((PI/180)*lat))) / (cosDec * cos((PI/180)*lat));
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/*
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if (cosH > 1)
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the sun never rises on this location (on the specified date)
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if (cosH < -1)
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the sun never sets on this location (on the specified date)
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*/
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//7b. finish calculating H and convert into hours
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float H = 360 - (180/PI)*acos(cosH); // if if rising time is desired:
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//float H = acos(cosH) // if setting time is desired:
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H = H / 15;
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//8. calculate local mean time of rising/setting
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float T = H + RA - (0.06571 * t) - 6.622;
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//9. adjust back to UTC
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float UT = fmod(T - lngHour,24.0);
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//10. convert UT value to local time zone of latitude/longitude
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return UT + localOffset + daylightSavings;
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}
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float calculateSunset(int year,int month,int day,float lat, float lng,int localOffset, int daylightSavings) {
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/*
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localOffset will be <0 for western hemisphere and >0 for eastern hemisphere
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daylightSavings should be 1 if it is in effect during the summer otherwise it should be 0
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*/
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//1. first calculate the day of the year
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float N1 = floor(275 * month / 9);
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float N2 = floor((month + 9) / 12);
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float N3 = (1 + floor((year - 4 * floor(year / 4) + 2) / 3));
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float N = N1 - (N2 * N3) + day - 30;
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//2. convert the longitude to hour value and calculate an approximate time
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float lngHour = lng / 15.0;
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//float t = N + ((6 - lngHour) / 24); //if rising time is desired:
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float t = N + ((18 - lngHour) / 24); //if setting time is desired:
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//3. calculate the Sun's mean anomaly
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float M = (0.9856 * t) - 3.289;
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//4. calculate the Sun's true longitude
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float L = fmod(M + (1.916 * sin((PI/180)*M)) + (0.020 * sin(2 *(PI/180) * M)) + 282.634,360.0);
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//5a. calculate the Sun's right ascension
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float RA = fmod(180/PI*atan(0.91764 * tan((PI/180)*L)),360.0);
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//5b. right ascension value needs to be in the same quadrant as L
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float Lquadrant = floor( L/90) * 90;
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float RAquadrant = floor(RA/90) * 90;
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RA = RA + (Lquadrant - RAquadrant);
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//5c. right ascension value needs to be converted into hours
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RA = RA / 15;
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//6. calculate the Sun's declination
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float sinDec = 0.39782 * sin((PI/180)*L);
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float cosDec = cos(asin(sinDec));
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//7a. calculate the Sun's local hour angle
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float cosH = (sin((PI/180)*ZENITH) - (sinDec * sin((PI/180)*lat))) / (cosDec * cos((PI/180)*lat));
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/*
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if (cosH > 1)
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the sun never rises on this location (on the specified date)
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if (cosH < -1)
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the sun never sets on this location (on the specified date)
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*/
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//7b. finish calculating H and convert into hours
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//float H = 360 - (180/PI)*acos(cosH); // if if rising time is desired:
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float H = (180/PI)*acos(cosH);// if setting time is desired:
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H = H / 15;
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//8. calculate local mean time of rising/setting
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float T = H + RA - (0.06571 * t) - 6.622;
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//9. adjust back to UTC
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float UT = fmod(T - lngHour,24.0);
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//10. convert UT value to local time zone of latitude/longitude
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return UT + localOffset + daylightSavings;
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}
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/*
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void printSunrise() {
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float localT = calculateSunrise(args);
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double hours;
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float minutes = modf(localT,&hours)*60;
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printf("%.0f:%.0f",hours,minutes);
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}
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*/
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