diff --git a/README.md b/README.md
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diff --git a/bin/Debug/blockBreaker b/bin/Debug/blockBreaker
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diff --git a/bin/Debug/cTest b/bin/Debug/cTest
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Binary files a/bin/Debug/cTest and /dev/null differ
diff --git a/blockBreaker.cbp b/blockBreaker.cbp
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--- a/blockBreaker.cbp
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@@ -1,39 +0,0 @@
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diff --git a/blockBreaker.depend b/blockBreaker.depend
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--- a/blockBreaker.depend
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@@ -1,9 +0,0 @@
-# depslib dependency file v1.0
-1729498522 source:/home/fluffy/codeBlocks/blockBreaker/main.c
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diff --git a/blockBreaker.ino b/blockBreaker.ino
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+#include
+#include //for screen
+#include //for screen
+#include
+#define ADC_PIN 26
+
+int adcVal = 0;
+float xLocation = 0;
+
+//screen setup
+U8G2_SH1106_128X64_NONAME_F_4W_HW_SPI u8g2(U8G2_R2, 17, 20, 21);
+//uint8_t *buf;
+char outString[99];
+
+void setup() {
+ //setup screen
+ u8g2.begin();
+ u8g2.setFont(u8g2_font_ncenB14_tr);
+ //setup ADC
+ analogReadResolution(10);
+ digitalWriteFast(23, 1);
+}
+
+void loop() {
+ adcVal = analogRead(ADC_PIN);
+ xLocation = (((float)adcVal/1024)*100);
+ u8g2.clearBuffer();
+ sprintf(outString, "helloworld");
+ u8g2.drawStr(xLocation, 35, outString);
+ u8g2.sendBuffer();
+}
diff --git a/blockBreaker.layout b/blockBreaker.layout
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--- a/blockBreaker.layout
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diff --git a/main.c b/main.c
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-#include
-#include
-#include
-#include
-#include
-#include
-#define SCREEN_WIDTH 11 //set the width of the game screen
-#define SCREEN_HEIGHT 20 //set the height of the game screen
-#define PADDLE_SIZE 2 //set the paddle size. the blocks are added this amount either size of a central block.
-#define SLEEP_TIME_MS 100 * 1000 //set the time to sleep between frames
-#define PADDLE_HEIGHT SCREEN_HEIGHT-4 //the negative number is distance from the bottom
-#define Y_BLOCK_LAYERS 10 //add the amount of layers of blocks from the top of the screen
-#define X_BLOCK_LAYERS SCREEN_WIDTH
-
-uint8_t screen[SCREEN_WIDTH][SCREEN_HEIGHT]; //this is the array the game lives in
-int moveArr[] = {-2,-1,0,1,2};
-
-enum PIXEL_TYPE { //used to set what kind of pixel is shown on the screen array
- PIXEL_EMPTY=0u,
- PIXEL_BALL=1u,
- PIXEL_BLOCK=2u,
- PIXEL_PADDLE_MIDDLE=3u,
- PIXEL_PADDLE_LEFT=4u,
- PIXEL_PADDLE_RIGHT=5u
-} PIXEL_TYPE;
-
-void clearScreen() { //clears the screen of all pixels to redraw the screen
- for (int y = 0; y < SCREEN_HEIGHT; y++) {
- for (int x=0; xlocation-Paddle->paddleSize+dir<=0) return false;
- Paddle->location = Paddle->location+dir;
- return true;
- } else if (dir>=0) {
- if (Paddle->location+Paddle->paddleSize+dir>= SCREEN_WIDTH-1) return false;
- Paddle->location= Paddle->location+dir;
- return true;
- }
-}
-
-int main() {
- Ball_t ball = {.xPOS=0,.yPOS=0,.xVEL=0,.yVEL=0}; //setup game ball
- Paddle_t paddle= {.location=(SCREEN_WIDTH/2),.paddleSize=PADDLE_SIZE};
- time_t UNIXTIME = time(NULL); //create UNIXTIME struct
- srand(UNIXTIME); //seed random number with time at run time
- Block_t blockArr[X_BLOCK_LAYERS][Y_BLOCK_LAYERS];
- bool blockFlushHit = false; //used to show if the ball has hit a block vertically or horizontally
-
- //init blockArr array
- for (int x=0; x< X_BLOCK_LAYERS; x++) {
- for (int y=0; y");
- } else if(screen[x][y]==PIXEL_PADDLE_MIDDLE) {
- printf("==");
- } else if(screen[x][y]==PIXEL_PADDLE_LEFT){
- printf("<=");
- } else if(screen[x][y]==PIXEL_PADDLE_RIGHT){
- printf("=>");
- }
- }
- printf("|\n");
- }
- for (int x =0; x<=SCREEN_WIDTH; x++) {
- printf("--");
- }
- printf("\n");
-
- //detect when ball hits the edge of the screen
- if (ball.xPOS==0||ball.xPOS==(SCREEN_WIDTH-1)) {
- ball.xVEL=ball.xVEL*-1;
- }
- if (ball.yPOS==0||ball.yPOS==(SCREEN_HEIGHT-1)) {
- ball.yVEL=ball.yVEL*-1;
- }
- //detect when ball hits a block
- if (screen[ball.xPOS+ball.xVEL][ball.yPOS]==PIXEL_BLOCK) {
- blockArr[ball.xPOS+ball.xVEL][ball.yPOS].visable=false;
- ball.xVEL = ball.xVEL *-1;
- blockFlushHit=true;
- }
- if (screen[ball.xPOS][ball.yPOS+ball.yVEL]==PIXEL_BLOCK) {
- blockArr[ball.xPOS][ball.yPOS+ball.yVEL].visable=false;
- ball.yVEL = ball.yVEL *-1;
- blockFlushHit=true;
- }
- if (screen[ball.xPOS+ball.xVEL][ball.yPOS+ball.yVEL]==PIXEL_BLOCK&&blockFlushHit==false) {
- blockArr[ball.xPOS+ball.xVEL][ball.yPOS+ball.yVEL].visable=false;
- if(ballOnXEdge(ball)==false) {
- ball.xVEL = ball.xVEL *-1;
- }
- if (ball.yPOS!=0) {
- ball.yVEL=ball.yVEL *-1;
- }
- }
-
- //detect when ball hits paddle
- if(screen[ball.xPOS+ball.xVEL][ball.yPOS]==PIXEL_PADDLE_MIDDLE) {
- ball.xVEL = ball.xVEL *-1;
- }
- if (screen[ball.xPOS][ball.yPOS+ball.yVEL]== PIXEL_PADDLE_MIDDLE) { //hit detection y direction
- ball.yVEL= ball.yVEL*-1;
- }
- if (screen[ball.xPOS+ball.xVEL][ball.yPOS+ball.yVEL]==PIXEL_PADDLE_MIDDLE) { //diagonal hit detection
- ball.xVEL = ball.xVEL *-1;
- ball.yVEL=ball.yVEL *-1;
- }
- //paddle left
- if (screen[ball.xPOS+ball.xVEL][ball.yPOS+ball.yVEL]==PIXEL_PADDLE_LEFT) { //diagonal hit detection
- if(ball.xVEL==-1){
- ball.xVEL=-1;
- } else if (ball.xVEL==0){
- ball.xVEL=-1;
- } else {
- ball.xVEL=-1;
- }
- ball.yVEL=ball.yVEL *-1;
- }
-
- //paddle right
- if (screen[ball.xPOS+ball.xVEL][ball.yPOS+ball.yVEL]==PIXEL_PADDLE_RIGHT) { //diagonal hit detection
- if (ball.xVEL==-1){ //moving left
- ball.xVEL=1;
- } else if (ball.xVEL==0){ //moving straight down
- ball.xVEL=1;
- } else { //moving right
- ball.xVEL=1;
- }
- ball.yVEL=ball.yVEL *-1;
- }
-
-
- //update ball position
- ball.xPOS=ball.xPOS+ball.xVEL;
- ball.yPOS= ball.yPOS+ball.yVEL;
-
-
- //move paddle
- movePaddle(&paddle,moveArr[rand()%6]);
-
- }
-}
diff --git a/obj/Debug/main.o b/obj/Debug/main.o
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