created and init block array

This commit is contained in:
Seth Samuel 2024-10-11 17:19:47 +13:00
parent f6cc6a3cfc
commit e76901b567
6 changed files with 199 additions and 0 deletions

133
main.c Normal file
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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <time.h>
#include<unistd.h>
#include<stdbool.h>
//#include <chrono>
//#include <thread>
#define SCREEN_WIDTH 11
#define SCREEN_HEIGHT 20
#define PADDLE_SIZE 1
#define SLEEP_TIME_MS 100 * 1000
#define PADDLE_HEIGHT SCREEN_HEIGHT-4
#define Y_BLOCK_LAYERS 4
uint8_t screen[SCREEN_WIDTH][SCREEN_HEIGHT];
enum PIXEL_TYPE {
PIXEL_EMPTY=0u,
PIXEL_BALL=1u,
PIXEL_BLOCK=2u,
PIXEL_PADDLE=3u
} PIXEL_TYPE;
void clearScreen() {
for (int y = 0; y < SCREEN_HEIGHT; y++) {
for (int x=0; x<SCREEN_WIDTH; x++) {
screen[x][y]=PIXEL_EMPTY;
}
}
printf("\e[1;1H\e[2J");//clear the screen of the prev frame
}
struct ballStruct {
uint8_t xPOS;
uint8_t yPOS;
int8_t xVEL;
int8_t yVEL;
} ball= {.xPOS=0,.yPOS=0,.xVEL=0,.yVEL=0};
struct Paddle {
uint8_t location;
uint8_t paddleSize;
} paddle= {.location=(SCREEN_WIDTH/2),.paddleSize=PADDLE_SIZE};
typedef struct block {
uint8_t xLocation;
uint8_t yLocation;
bool visable;
} Block_t;
int main() {
//struct ballStruct ball;
time_t UNIXTIME = time(NULL);
srand(UNIXTIME); //seed random number with time at run time
int noXBlocks = SCREEN_WIDTH /2;
Block_t blockArr[noXBlocks][Y_BLOCK_LAYERS];
for (int x=0;x< noXBlocks;x++) {
for (int y=0; y<Y_BLOCK_LAYERS; y++){
blockArr[x][y]=(Block_t) {.xLocation =x,.yLocation=y,.visable=true};
}
}
ball.xPOS=rand()% SCREEN_WIDTH;
ball.yPOS= rand()% SCREEN_HEIGHT;
ball.xVEL=1;
ball.yVEL=1;
while(true) {
// std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_MS));
usleep(SLEEP_TIME_MS);
clearScreen();
//draw blocks
//draw paddel
screen[paddle.location][PADDLE_HEIGHT]=PIXEL_PADDLE;
for(int x= 0; x<=PADDLE_SIZE; x++) {
screen[paddle.location-x][PADDLE_HEIGHT]=PIXEL_PADDLE;
screen[paddle.location+x][PADDLE_HEIGHT]=PIXEL_PADDLE;
}
//draw ball
screen[ball.xPOS][ball.yPOS]=PIXEL_BALL;
//render step
for (int x =0; x<=SCREEN_WIDTH; x++) {
printf("--"); //top border
}
printf("\n");
for (int y = 0; y < SCREEN_HEIGHT; y++) {
printf("|");
for (int x=0; x<SCREEN_WIDTH; x++) {
if (screen[x][y]==PIXEL_EMPTY) {
printf(" ");
} else if (screen[x][y]==PIXEL_BALL) {
printf("<>");
} else if(screen[x][y]==PIXEL_PADDLE) {
printf("==");
}
}
printf("|\n");
}
for (int x =0; x<=SCREEN_WIDTH; x++) {
printf("--");
}
printf("\n");
//detect when ball hits the edge of the screen
if (ball.xPOS==0||ball.xPOS==(SCREEN_WIDTH-1)) {
ball.xVEL=ball.xVEL*-1;
}
if (ball.yPOS==0||ball.yPOS==(SCREEN_HEIGHT-1)) {
ball.yVEL=ball.yVEL*-1;
}
//detect when ball hits a block or paddle
if(screen[ball.xPOS+ball.xVEL][ball.yPOS]==PIXEL_BLOCK||screen[ball.xPOS+ball.xVEL][ball.yPOS]==PIXEL_PADDLE) {
ball.xVEL = ball.xVEL *-1;
}
if (screen[ball.xPOS][ball.yPOS+ball.yVEL]==PIXEL_BLOCK||screen[ball.xPOS][ball.yPOS+ball.yVEL]== PIXEL_PADDLE) { //hit detection y direction
ball.yVEL= ball.yVEL*-1;
}
if (screen[ball.xPOS+ball.xVEL][ball.yPOS+ball.yVEL]==PIXEL_BLOCK||screen[ball.xPOS+ball.xVEL][ball.yPOS+ball.yVEL]==PIXEL_PADDLE) { //diagonal hit detection
ball.xVEL = ball.xVEL *-1;
ball.xVEL=ball.yVEL *-1;
}
//update ball position
ball.xPOS=ball.xPOS+ball.xVEL;
ball.yPOS= ball.yPOS+ball.yVEL;
}
}