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2 commits
5a1721acf7
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b4232c905d
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| b4232c905d | |||
| 0d4f948ff5 |
5 changed files with 1072 additions and 1 deletions
5
.vscode/settings.json
vendored
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5
.vscode/settings.json
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@ -0,0 +1,5 @@
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{
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"files.associations": {
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"*.tcc": "cpp"
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}
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}
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4
.vscode/tasks.json
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4
.vscode/tasks.json
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@ -3,8 +3,10 @@
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{
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"type": "cppbuild",
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"label": "C/C++: gcc build active file",
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"command": "/usr/bin/gcc",
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"command": "/usr/bin/g++",
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"args": [
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"--std",
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"gnu++23",
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"-fdiagnostics-color=always",
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"-g",
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"${file}",
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1000
2/input.txt
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1000
2/input.txt
Normal file
File diff suppressed because it is too large
Load diff
BIN
2/puzzle2
Executable file
BIN
2/puzzle2
Executable file
Binary file not shown.
64
2/puzzle2.cpp
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64
2/puzzle2.cpp
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#include <stdio.h>
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#include <list>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <vector>
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#include <sstream>
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using namespace std;
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enum Direction {
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UP,
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DOWN
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};
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int main(){
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string line;
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int safeReports = 0;
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ifstream puzzle("input.txt", ifstream::in);
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while (getline(puzzle, line)) {
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istringstream lineStream(line);
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string numberString;
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list<int> currentLevels;
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while (getline(lineStream, numberString, ' ')) {
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int number = stoi(numberString);
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currentLevels.push_back(number);
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}
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int numOfLevelsInLine = currentLevels.size();
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int numOfLevelsProcessed = 0;
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//need to pull the first one to have something to compare to
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enum Direction dir;
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int prevlevel = currentLevels.front();
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currentLevels.pop_front();
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numOfLevelsProcessed++;
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if (prevlevel - currentLevels.front()>0){
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dir = UP;
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} else if (prevlevel - currentLevels.front()< 0){
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dir = DOWN;
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} else {
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break;
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}
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for (int level = 0; !currentLevels.empty();level=currentLevels.front()){
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if (abs(prevlevel-level)>3) {currentLevels.clear();break;}
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if(prevlevel-level==0){ currentLevels.clear();break;}
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if(dir==UP&&(prevlevel-currentLevels.front())<0) {currentLevels.clear();break;}
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if(dir==DOWN&&(prevlevel-currentLevels.front()>0)) {currentLevels.clear();break;}
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prevlevel=currentLevels.front();
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currentLevels.pop_front();
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if(numOfLevelsProcessed==numOfLevelsInLine){
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safeReports++;
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}
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}
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}
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cout << safeReports;
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puzzle.close();
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}
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