OutGaugeInterpreter/OutGaugeInterpreter.py

220 lines
7.6 KiB
Python

#please use python 3.11
import socket
import struct
import tkinter.ttk
import serial
import time
import platform
import sys
import threading
from enum import Enum
import tkinter
from GAME_METHODS import *
import functools #used for passing variables into callbacks
##check if python 3.11 is running code and exit if not
if not(sys.version_info[0] == 3 and sys.version_info[1] == 11):
raise Exception("code must be run in python verion 3.11.\ninput struct for network needs to be changed per python version.")
##system init
runningOs = platform.system()
UDP_IP = "0.0.0.0"
BEAMNG_UDP_PORT = 4444
FORZA_UDP_PORT= 4843
SERIAL_PORT = ""
firstRun= True #used to do the headers for csv files
pushingToArduino = False
stopThread = False
class GameType(Enum):
NONE=0
BEAMNG = "BEAMNG"
FORZA = "FORZA"
class ProgramState(Enum):
PUSHING_DATA = 1
WAITNG = 2
ERROR = 3
appState =ProgramState.WAITNG
connectedArduino = False
connectedWebSocket = False
gameSelected = False
portToConnect= 0
carData = 0
csvOut = False
#Functions <-------------------------------------------------------------------------------------------
def csvWriteOut(firstRun,carData,csvFile):
if firstRun == True:
out=""
for im,nm in carData.items():
out = out + im + ","
csvFile.write(out + "\n")
outString=""
for itm,num in carData.items():
outString = outString + str(num) +","
csvFile.write(outString+"\n")
def runningThread():
global stopThread
#check everything is connected
try:
sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
sock.bind((UDP_IP,portToConnect))
except:
print("please check you are able to open the socket on this system\ntired to open port: "+portToConnect)
exit()
try:
toPi=serial.Serial(SERIAL_PORT,115200,timeout=2) #connect to arduino
except:
print("please check connection to arduino and verify the correct serial port")
exit()
gameType= tkGametype.get()
while not stopThread:
data, addr = sock.recvfrom(1024)
if gameType == GameType.BEAMNG.value:
unpackedData = struct.unpack(BEAMNG_METHODS.BEAMNG_DATA_FORMAT,data)
carData = BEAMNG_METHODS.unpackData(unpackedData)
kmh=carData["speed"]*3.6
if csvOut == True:
csvWriteOut(firstRun,carData,csvFile)
firstRun=False
elif gameType == GameType.FORZA.value:
unpackedData = struct.unpack(FORZA_METHODS.FORZA_DATA_FORMAT,data)
carData = FORZA_METHODS.unpackData(unpackedData)
kmh = carData["Speed"]*3.6
if csvOut == True:
csvWriteOut(firstRun,carData,csvFile)
firstRun=False
try:
toPi.write(str(kmh).encode()+":".encode())
except:
print("arduino disconnected please check connection\n")
#code runs from here<-----------------------------------------------------------------------------------------------------------
if runningOs == 'Windows':
print("Windows detacted setting serial port to 'COM5'\n")
SERIAL_PORT= 'COM5'
elif runningOs == 'Linux':
print("Linux detected setting serial port to '/dev/ttyAMC0'\n")
SERIAL_PORT = '/dev/ttyACM0'
else:
print("OS detection failed setting serial port to 'COM5'\n")
SERIAL_PORT = 'COM5'
def startStopButtonFunc():
global appState
if appState == ProgramState.WAITNG:
startStopButton.config(text="start")
appState = ProgramState.PUSHING_DATA
stopThread=False
workThread = threading.Thread(target=runningThread)
workThread.start()
statusTextVar.set("Running...")
elif appState == ProgramState.PUSHING_DATA:
startStopButton.config(text="stop")
appState = ProgramState.WAITNG
statusTextVar.set("Waiting...")
stopThread = True
##GUI init
rootFrameGui= tkinter.Tk()
rootFrameGui.title("Car speed to arduino")
##rootFrameGui.geometry("400x200")
bottomBarFrameGui = tkinter.ttk.Frame(rootFrameGui,padding=0,relief="groove",borderwidth=2,)
bottomBarFrameGui.pack(anchor="se",side="bottom",fill="x")
firstFrameGui=tkinter.ttk.Frame(rootFrameGui,padding=2,relief="groove",borderwidth=2)
firstFrameGui.pack(anchor="ne",side="left",expand=True)
secondFrameGui=tkinter.ttk.Frame(rootFrameGui,padding=2,relief="groove",borderwidth=2)
secondFrameGui.pack(anchor="nw",side="right",expand=True)
serialFrameGui = tkinter.ttk.Frame(firstFrameGui,padding=5,relief="groove",borderwidth=2)
serialFrameGui.pack(anchor="nw")
serialLableText =tkinter.StringVar()
serialLableText.set("Serial Port:")
serialLable = tkinter.Label(serialFrameGui,textvariable=serialLableText)
serialLable.pack(side="top")
serialEntry=tkinter.Entry(serialFrameGui)
serialEntry.insert(0,SERIAL_PORT)
serialEntry.pack(side="left")
tkGametype = tkinter.StringVar()
tkGametype.set(GameType.BEAMNG.value)
gameSelectFrame= tkinter.ttk.Frame(secondFrameGui,padding=5,relief="groove",borderwidth=2)
gameSelectFrame.pack(anchor="se")
gameSelectText= tkinter.StringVar()
gameSelectText.set("Select Game:")
gameSelectLable = tkinter.Label(gameSelectFrame,textvariable=gameSelectText)
gameSelectLable.pack(side="top")
tkinter.Label(gameSelectFrame,textvariable=gameSelectText)
gameSelectLOptions= [GameType.BEAMNG,GameType.FORZA]
##gameSelectRadioButtons
##space after text is so the buttons are the same size
tkinter.Radiobutton(gameSelectFrame,text="BeamNG ",variable=tkGametype,value=GameType.BEAMNG.value).pack(anchor="w")
tkinter.Radiobutton(gameSelectFrame,text="Forza ",variable=tkGametype,value=GameType.FORZA.value).pack(anchor="w")
loggingFrameGui= tkinter.ttk.Frame(firstFrameGui,padding=5,relief="groove",borderwidth=2)
loggingFrameGui.pack(anchor="nw")
tkLoggingEnabled=tkinter.BooleanVar()
tkLoggingEnabled.set(False)
tkinter.Checkbutton(loggingFrameGui,text="Enable Logging",variable=tkLoggingEnabled,onvalue=True,offvalue=False).pack(side="top")
loggingLocationText = tkinter.StringVar(value= "./")
loggingLocationEntry = tkinter.Entry(loggingFrameGui)
loggingLocationEntry.insert(0,loggingLocationText.get())
loggingLocationEntry.pack(side="bottom")
startStopButton= tkinter.Button(bottomBarFrameGui,text= "start",command= startStopButtonFunc)
startStopButton.pack(side="right",fill="x")
statusTextVar = tkinter.StringVar(value="waiting...")
statusLable = tkinter.Label(bottomBarFrameGui,textvariable= statusTextVar)
statusLable.pack(anchor="w")
arduinoConnectedFrameGui = tkinter.ttk.Frame(secondFrameGui,padding=5,relief="groove",borderwidth=2)
arduinoConnectedFrameGui.pack()
arduinoConnectedStatusText=tkinter.StringVar(value="Connected OK")
arduinoConnectedLable = tkinter.Label(arduinoConnectedFrameGui,textvariable=arduinoConnectedStatusText)
arduinoConnectedLable.pack()
rootFrameGui.mainloop()
exit() #### exit for testing
#select game
while gameSelected == False:
gameNo = input("1:BEAMNG\n2:FORZA\n\n7:Toggle CSV out ("+str(csvOut)+")\n9:SET SERIAL PORT ("+SERIAL_PORT+")\n")
if gameNo == "1":
portToConnect = BEAMNG_UDP_PORT
gameSelected = True
gameType=GameType.BEAMNG
print("BeamNG Selected")
elif gameNo == "2":
portToConnect = FORZA_UDP_PORT
gameType=GameType.FORZA
gameSelected=True
print("Forza Selected")
elif gameNo == "7":
if csvOut == True:
csvOut=False
elif csvOut ==False:
csvOut =True
elif gameNo == "9":
SERIAL_PORT = input("set serial port: ")
else:
print("please select a number from the list")
if csvOut == True:
csvFile = open(gameType.value+"_"+str(int(time.time()))+'.csv',"a")
print("ready:\n")