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9 changed files with 192 additions and 70 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,3 +1,4 @@
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/build
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/dist
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OutGaugeInterpreter.spec
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*.csv
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17
.vscode/tasks.json
vendored
Normal file
17
.vscode/tasks.json
vendored
Normal file
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@ -0,0 +1,17 @@
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{
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// See https://go.microsoft.com/fwlink/?LinkId=733558
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// for the documentation about the tasks.json format
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"version": "2.0.0",
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"tasks": [
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{
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"label": "echo",
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"type": "shell",
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"command": "echo Hello"
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},
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{
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"label": "build exe windows",
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"type": "shell",
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"command": "pyinstaller.exe --add-data .\\GAME_METHODS\\*:.\\GAME_METHODS\\ --onefile --noconsole --optimize 2 .\\OutGaugeInterpreter.py"
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}
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]
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}
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@ -28,9 +28,9 @@ def unpackData(unpackedData):
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carData = {"time":unpackedData[0],
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"carName":unpackedData[1].decode("utf-8"),
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"flags": decodeFlag(unpackedData[2]),
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"gear": unpackedData[3],
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"Gear": unpackedData[3],
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"PLID": unpackedData[4],
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"speed": unpackedData[5],
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"Speed": unpackedData[5],
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"rpm": unpackedData[6],
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"turboPressure":unpackedData[7],
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"engTemp":unpackedData[8],
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@ -1,18 +1,25 @@
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#please use python 3.11
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import socket
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import struct
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import tkinter.ttk
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import serial
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import time
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import platform
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import sys
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import threading
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from enum import Enum
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import tkinter
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from GAME_METHODS import *
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import functools #used for passing variables into callbacks
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##check if python 3.11 is running code and exit if not
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if not(sys.version_info[0] == 3 and sys.version_info[1] == 11):
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raise Exception("code must be run in python verion 3.11.\ninput struct for network needs to be changed per python version.")
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##system init
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runningOs = platform.system()
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UDP_IP = "0.0.0.0"
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@ -20,21 +27,42 @@ BEAMNG_UDP_PORT = 4444
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FORZA_UDP_PORT= 4843
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SERIAL_PORT = ""
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firstRun= True #used to do the headers for csv files
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pushingToArduino = False
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stopThread = False
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class outputValue(Enum):
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SPEED = "Speed"
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GEAR = "Gear"
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class GameType(Enum):
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NONE=0
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BEAMNG = "BEAMNG"
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FORZA = "FORZA"
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class ProgramState(Enum):
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PUSHING_DATA = 1
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WAITNG = 2
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ERROR = 3
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appState =ProgramState.WAITNG
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connectedArduino = False
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connectedWebSocket = False
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gameSelected = False
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portToConnect= 0
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gameType= GameType.NONE
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carData = 0
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csvOut = False
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#Functions <-------------------------------------------------------------------------------------------
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def checkBoxChange():
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if tkLoggingEnabled.get()==True:
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loggingLocationEntry.config(state='normal')
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loggingLocationText.set(value= "./"+ tkGametype.get()+"_"+str(int(time.time()))+".csv")
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loggingLocationEntry.insert(0,loggingLocationText.get())
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else:
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loggingLocationText.set(value="")
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loggingLocationEntry.delete(0,tkinter.END)
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loggingLocationEntry.config(state='disabled')
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def csvWriteOut(firstRun,carData,csvFile):
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if firstRun == True:
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out=""
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@ -46,6 +74,66 @@ def csvWriteOut(firstRun,carData,csvFile):
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outString = outString + str(num) +","
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csvFile.write(outString+"\n")
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def runningThread():
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global stopThread
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gameType= tkGametype.get()
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#check everything is connected
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if gameType==GameType.BEAMNG.value:
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portToConnect=BEAMNG_UDP_PORT
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elif gameType==GameType.FORZA.value:
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portToConnect=FORZA_UDP_PORT
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try:
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sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
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sock.bind((UDP_IP,portToConnect))
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except:
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print("please check you are able to open the socket on this system\ntired to open port: "+str(portToConnect))
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exit()
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try:
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toPi=serial.Serial(SERIAL_PORT,115200,timeout=2) #connect to arduino
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except:
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print("please check connection to arduino and verify the correct serial port")
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exit()
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csvOut = tkLoggingEnabled.get()
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if csvOut == True:
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csvFile = open(loggingLocationText.get(),"a")
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while not stopThread:
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data, addr = sock.recvfrom(1024)
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if gameType == GameType.BEAMNG.value:
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unpackedData = struct.unpack(BEAMNG_METHODS.BEAMNG_DATA_FORMAT,data)
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carData = BEAMNG_METHODS.unpackData(unpackedData)
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kmh=carData[tkDataTypeOut.get()]
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if tkDataTypeOut.get() == "Gear":
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kmh = kmh -1
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if csvOut == True:
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csvWriteOut(firstRun,carData,csvFile)
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firstRun=False
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elif gameType == GameType.FORZA.value:
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unpackedData = struct.unpack(FORZA_METHODS.FORZA_DATA_FORMAT,data)
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carData = FORZA_METHODS.unpackData(unpackedData)
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kmh = carData[tkDataTypeOut.get()]
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if csvOut == True:
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csvWriteOut(firstRun,carData,csvFile)
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firstRun=False
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try:
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if (tkDataTypeOut.get() == outputValue.SPEED.value):
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kmh = kmh*3.6
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toPi.write(str(kmh).encode()+":".encode())
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except:
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print("arduino disconnected please check connection\n")
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#code runs from here<-----------------------------------------------------------------------------------------------------------
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if runningOs == 'Windows':
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@ -58,71 +146,86 @@ else:
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print("OS detection failed setting serial port to 'COM5'\n")
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SERIAL_PORT = 'COM5'
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#select game
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while gameSelected == False:
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gameNo = input("1:BEAMNG\n2:FORZA\n\n7:Toggle CSV out ("+str(csvOut)+")\n9:SET SERIAL PORT ("+SERIAL_PORT+")\n")
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if gameNo == "1":
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portToConnect = BEAMNG_UDP_PORT
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gameSelected = True
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gameType=GameType.BEAMNG
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print("BeamNG Selected")
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elif gameNo == "2":
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portToConnect = FORZA_UDP_PORT
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gameType=GameType.FORZA
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gameSelected=True
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print("Forza Selected")
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elif gameNo == "7":
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if csvOut == True:
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csvOut=False
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elif csvOut ==False:
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csvOut =True
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elif gameNo == "9":
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SERIAL_PORT = input("set serial port: ")
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else:
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print("please select a number from the list")
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def startStopButtonFunc():
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global appState
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if appState == ProgramState.WAITNG:
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startStopButton.config(text="stop")
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appState = ProgramState.PUSHING_DATA
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stopThread=False
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workThread = threading.Thread(target=runningThread)
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workThread.start()
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statusTextVar.set("Running...")
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#check everything is connected
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while connectedWebSocket == False:
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try:
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sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
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sock.bind((UDP_IP,portToConnect))
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connectedWebSocket = True
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except:
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print("please check you are able to open the socket on this system\ntired to open port: "+portToConnect)
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exit()
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while connectedArduino == False:
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try:
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toPi=serial.Serial(SERIAL_PORT,115200,timeout=2) #connect to arduino
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connectedArduino = True
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except:
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print("please check connection to arduino and verify the correct serial port")
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time.sleep(1)
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if csvOut == True:
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csvFile = open(gameType.value+"_"+str(int(time.time()))+'.csv',"a")
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elif appState == ProgramState.PUSHING_DATA:
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startStopButton.config(text="start")
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appState = ProgramState.WAITNG
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statusTextVar.set("Waiting...")
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stopThread = True
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##GUI init
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rootFrameGui= tkinter.Tk()
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rootFrameGui.title("Car speed to arduino")
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##rootFrameGui.geometry("400x200")
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print("ready:\n")
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while True:
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data, addr = sock.recvfrom(1024)
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if gameType == GameType.BEAMNG:
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unpackedData = struct.unpack(BEAMNG_METHODS.BEAMNG_DATA_FORMAT,data)
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carData = BEAMNG_METHODS.unpackData(unpackedData)
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kmh=carData["speed"]*3.6
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if csvOut == True:
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csvWriteOut(firstRun,carData,csvFile)
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firstRun=False
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elif gameType == GameType.FORZA:
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unpackedData = struct.unpack(FORZA_METHODS.FORZA_DATA_FORMAT,data)
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carData = FORZA_METHODS.unpackData(unpackedData)
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kmh = carData["Speed"]*3.6
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if csvOut == True:
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csvWriteOut(firstRun,carData,csvFile)
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firstRun=False
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try:
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toPi.write(str(kmh).encode()+":".encode())
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except:
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print("arduino disconnected please check connection\n")
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bottomBarFrameGui = tkinter.ttk.Frame(rootFrameGui,padding=0,relief="groove",borderwidth=2,)
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bottomBarFrameGui.pack(anchor="se",side="bottom",fill="x")
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firstFrameGui=tkinter.ttk.Frame(rootFrameGui,padding=2,relief="groove",borderwidth=2)
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firstFrameGui.pack(anchor="ne",side="left",expand=True)
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secondFrameGui=tkinter.ttk.Frame(rootFrameGui,padding=2,relief="groove",borderwidth=2)
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secondFrameGui.pack(anchor="nw",side="right",expand=True)
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serialFrameGui = tkinter.ttk.Frame(firstFrameGui,padding=5,relief="groove",borderwidth=2)
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serialFrameGui.pack(anchor="nw")
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serialLableText =tkinter.StringVar()
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serialLableText.set("Serial Port:")
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serialLable = tkinter.Label(serialFrameGui,textvariable=serialLableText)
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serialLable.pack(side="top")
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serialEntry=tkinter.Entry(serialFrameGui)
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serialEntry.insert(0,SERIAL_PORT)
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serialEntry.pack(side="left")
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tkGametype = tkinter.StringVar()
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tkGametype.set(GameType.BEAMNG.value)
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gameSelectFrame= tkinter.ttk.Frame(secondFrameGui,padding=5,relief="groove",borderwidth=2)
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gameSelectFrame.pack(anchor="se")
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gameSelectText= tkinter.StringVar()
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gameSelectText.set("Select Game:")
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gameSelectLable = tkinter.Label(gameSelectFrame,textvariable=gameSelectText)
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gameSelectLable.pack(side="top")
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tkinter.Label(gameSelectFrame,textvariable=gameSelectText)
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gameSelectLOptions= [GameType.BEAMNG,GameType.FORZA]
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##gameSelectRadioButtons
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##space after text is so the buttons are the same size
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tkinter.Radiobutton(gameSelectFrame,text="BeamNG ",variable=tkGametype,value=GameType.BEAMNG.value,command=checkBoxChange).pack(anchor="w")
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tkinter.Radiobutton(gameSelectFrame,text="Forza ",variable=tkGametype,value=GameType.FORZA.value,command=checkBoxChange).pack(anchor="w")
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tkDataTypeOut = tkinter.StringVar()
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tkDataTypeOut.set(outputValue.SPEED.value)
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dataTypeFrame = tkinter.ttk.Frame(secondFrameGui,padding=5,relief="groove",borderwidth=2)
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dataTypeFrame.pack()
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dataTypeLableText = tkinter.StringVar()
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dataTypeLableText.set(value="Select Data Type:")
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dataTypeLable = tkinter.Label(dataTypeFrame,textvariable=dataTypeLableText).pack(side="top")
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tkinter.Radiobutton(dataTypeFrame,text="Speed",variable=tkDataTypeOut,value=outputValue.SPEED.value).pack(anchor="w")
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tkinter.Radiobutton(dataTypeFrame,text="Gear",variable=tkDataTypeOut,value=outputValue.GEAR.value).pack(anchor="w")
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loggingFrameGui= tkinter.ttk.Frame(firstFrameGui,padding=5,relief="groove",borderwidth=2)
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loggingFrameGui.pack(anchor="nw")
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tkLoggingEnabled=tkinter.BooleanVar()
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tkLoggingEnabled.set(False)
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tkinter.Checkbutton(loggingFrameGui,text="Enable Logging",variable=tkLoggingEnabled,onvalue=True,offvalue=False,command=checkBoxChange).pack(side="top")
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loggingLocationText = tkinter.StringVar(value="")
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loggingLocationEntry = tkinter.Entry(loggingFrameGui)
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loggingLocationEntry.insert(0,loggingLocationText.get())
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loggingLocationEntry.config(state='disabled')
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loggingLocationEntry.pack(side="bottom")
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startStopButton= tkinter.Button(bottomBarFrameGui,text= "start",command= startStopButtonFunc)
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startStopButton.pack(side="right",fill="x")
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statusTextVar = tkinter.StringVar(value="waiting...")
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statusLable = tkinter.Label(bottomBarFrameGui,textvariable= statusTextVar)
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statusLable.pack(anchor="w")
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arduinoConnectedFrameGui = tkinter.ttk.Frame(secondFrameGui,padding=5,relief="groove",borderwidth=2)
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arduinoConnectedFrameGui.pack()
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arduinoConnectedStatusText=tkinter.StringVar(value="Connected OK")
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arduinoConnectedLable = tkinter.Label(arduinoConnectedFrameGui,textvariable=arduinoConnectedStatusText)
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arduinoConnectedLable.pack()
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rootFrameGui.mainloop()
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@ -1 +1,3 @@
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pyinstaller.exe --add-data .\GAME_METHODS\*:.\GAME_METHODS\ --onefile .\OutGaugeInterpreter.py
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pyinstaller.exe --add-data .\GAME_METHODS\*:.\GAME_METHODS\ --onefile --noconsole --optimize 2 .\OutGaugeInterpreter.py
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pyinstaller --add-data ./GAME_METHODS/*:./GAME_METHODS/ --onefile ./OutGaugeInterpreter.py
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@ -1 +0,0 @@
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pyserial==3.5
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Loading…
Add table
Add a link
Reference in a new issue