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26 commits
main ... GUI

Author SHA1 Message Date
077b123620 fixed gear number for beamng 2024-12-16 11:23:58 +13:00
bd1e361446 fixed speed value 2024-12-15 01:28:25 +13:00
83585910f9 added gear output 2024-12-15 01:13:21 +13:00
ab0e8cce86 fixed error message 2024-12-15 00:25:49 +13:00
c33804c747 added command to build with no console on windows and optimise on build 2024-12-04 22:46:59 +13:00
bc9381627c fixed bug where the correct port wasnt being set per game type 2024-12-03 22:38:03 +13:00
1bf8b589a3 removed unnessessary code 2024-12-02 13:22:13 +13:00
9f0d7120ee updated command to build on linux 2024-12-02 13:20:25 +13:00
b60b053aed fixed logging filename 2024-12-02 13:17:02 +13:00
231862f06b connectd logging 2024-12-02 12:43:27 +13:00
ba50a8ce69 fixed start stop text button 2024-12-02 12:39:12 +13:00
8cc959504f fixed running and waiting text 2024-12-02 12:36:36 +13:00
e1474b162c connected main program 2024-12-02 12:35:16 +13:00
f54e0d2fdb completed GUI layout 2024-12-02 11:51:58 +13:00
3215bb2733 added init lable to show program state 2024-11-28 21:24:06 +13:00
2dd1612ec8 removed the fixed starting size of the window 2024-11-25 20:46:52 +13:00
44ef5ce6cb added start botton to the bottom left corner 2024-11-25 14:50:31 +13:00
eb116803d0 Merge branch 'main' into GUI 2024-11-25 13:43:25 +13:00
8f0661a73d wip 2024-11-17 21:26:32 +13:00
df6e27783e have two panes for ui 2024-11-15 17:37:03 +13:00
ac60af82a0 attempting to layer frames 2024-11-15 17:31:58 +13:00
f085cd8e8b made game select buttons look pretty 2024-11-15 15:17:55 +13:00
ceb2f538b8 radio buttons "work" 2024-11-15 15:06:31 +13:00
aa96a3b3c2 working on radio buttons 2024-11-14 23:07:13 +13:00
3f6aedffbc added serial selection screen 2024-11-14 22:34:55 +13:00
c6cd1c0b99 started branch that has a GUI interface vs text console has base window 2024-11-14 21:53:21 +13:00
9 changed files with 192 additions and 70 deletions

3
.gitignore vendored
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@ -1,3 +1,4 @@
/build
/dist
OutGaugeInterpreter.spec
OutGaugeInterpreter.spec
*.csv

17
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,17 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "echo",
"type": "shell",
"command": "echo Hello"
},
{
"label": "build exe windows",
"type": "shell",
"command": "pyinstaller.exe --add-data .\\GAME_METHODS\\*:.\\GAME_METHODS\\ --onefile --noconsole --optimize 2 .\\OutGaugeInterpreter.py"
}
]
}

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@ -28,9 +28,9 @@ def unpackData(unpackedData):
carData = {"time":unpackedData[0],
"carName":unpackedData[1].decode("utf-8"),
"flags": decodeFlag(unpackedData[2]),
"gear": unpackedData[3],
"Gear": unpackedData[3],
"PLID": unpackedData[4],
"speed": unpackedData[5],
"Speed": unpackedData[5],
"rpm": unpackedData[6],
"turboPressure":unpackedData[7],
"engTemp":unpackedData[8],

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@ -1,18 +1,25 @@
#please use python 3.11
import socket
import struct
import tkinter.ttk
import serial
import time
import platform
import sys
import threading
from enum import Enum
import tkinter
from GAME_METHODS import *
import functools #used for passing variables into callbacks
##check if python 3.11 is running code and exit if not
if not(sys.version_info[0] == 3 and sys.version_info[1] == 11):
raise Exception("code must be run in python verion 3.11.\ninput struct for network needs to be changed per python version.")
##system init
runningOs = platform.system()
UDP_IP = "0.0.0.0"
@ -20,21 +27,42 @@ BEAMNG_UDP_PORT = 4444
FORZA_UDP_PORT= 4843
SERIAL_PORT = ""
firstRun= True #used to do the headers for csv files
pushingToArduino = False
stopThread = False
class outputValue(Enum):
SPEED = "Speed"
GEAR = "Gear"
class GameType(Enum):
NONE=0
BEAMNG = "BEAMNG"
FORZA = "FORZA"
class ProgramState(Enum):
PUSHING_DATA = 1
WAITNG = 2
ERROR = 3
appState =ProgramState.WAITNG
connectedArduino = False
connectedWebSocket = False
gameSelected = False
portToConnect= 0
gameType= GameType.NONE
carData = 0
csvOut = False
#Functions <-------------------------------------------------------------------------------------------
def checkBoxChange():
if tkLoggingEnabled.get()==True:
loggingLocationEntry.config(state='normal')
loggingLocationText.set(value= "./"+ tkGametype.get()+"_"+str(int(time.time()))+".csv")
loggingLocationEntry.insert(0,loggingLocationText.get())
else:
loggingLocationText.set(value="")
loggingLocationEntry.delete(0,tkinter.END)
loggingLocationEntry.config(state='disabled')
def csvWriteOut(firstRun,carData,csvFile):
if firstRun == True:
out=""
@ -46,6 +74,66 @@ def csvWriteOut(firstRun,carData,csvFile):
outString = outString + str(num) +","
csvFile.write(outString+"\n")
def runningThread():
global stopThread
gameType= tkGametype.get()
#check everything is connected
if gameType==GameType.BEAMNG.value:
portToConnect=BEAMNG_UDP_PORT
elif gameType==GameType.FORZA.value:
portToConnect=FORZA_UDP_PORT
try:
sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
sock.bind((UDP_IP,portToConnect))
except:
print("please check you are able to open the socket on this system\ntired to open port: "+str(portToConnect))
exit()
try:
toPi=serial.Serial(SERIAL_PORT,115200,timeout=2) #connect to arduino
except:
print("please check connection to arduino and verify the correct serial port")
exit()
csvOut = tkLoggingEnabled.get()
if csvOut == True:
csvFile = open(loggingLocationText.get(),"a")
while not stopThread:
data, addr = sock.recvfrom(1024)
if gameType == GameType.BEAMNG.value:
unpackedData = struct.unpack(BEAMNG_METHODS.BEAMNG_DATA_FORMAT,data)
carData = BEAMNG_METHODS.unpackData(unpackedData)
kmh=carData[tkDataTypeOut.get()]
if tkDataTypeOut.get() == "Gear":
kmh = kmh -1
if csvOut == True:
csvWriteOut(firstRun,carData,csvFile)
firstRun=False
elif gameType == GameType.FORZA.value:
unpackedData = struct.unpack(FORZA_METHODS.FORZA_DATA_FORMAT,data)
carData = FORZA_METHODS.unpackData(unpackedData)
kmh = carData[tkDataTypeOut.get()]
if csvOut == True:
csvWriteOut(firstRun,carData,csvFile)
firstRun=False
try:
if (tkDataTypeOut.get() == outputValue.SPEED.value):
kmh = kmh*3.6
toPi.write(str(kmh).encode()+":".encode())
except:
print("arduino disconnected please check connection\n")
#code runs from here<-----------------------------------------------------------------------------------------------------------
if runningOs == 'Windows':
@ -58,71 +146,86 @@ else:
print("OS detection failed setting serial port to 'COM5'\n")
SERIAL_PORT = 'COM5'
#select game
while gameSelected == False:
gameNo = input("1:BEAMNG\n2:FORZA\n\n7:Toggle CSV out ("+str(csvOut)+")\n9:SET SERIAL PORT ("+SERIAL_PORT+")\n")
if gameNo == "1":
portToConnect = BEAMNG_UDP_PORT
gameSelected = True
gameType=GameType.BEAMNG
print("BeamNG Selected")
elif gameNo == "2":
portToConnect = FORZA_UDP_PORT
gameType=GameType.FORZA
gameSelected=True
print("Forza Selected")
elif gameNo == "7":
if csvOut == True:
csvOut=False
elif csvOut ==False:
csvOut =True
elif gameNo == "9":
SERIAL_PORT = input("set serial port: ")
else:
print("please select a number from the list")
def startStopButtonFunc():
global appState
if appState == ProgramState.WAITNG:
startStopButton.config(text="stop")
appState = ProgramState.PUSHING_DATA
stopThread=False
workThread = threading.Thread(target=runningThread)
workThread.start()
statusTextVar.set("Running...")
elif appState == ProgramState.PUSHING_DATA:
startStopButton.config(text="start")
appState = ProgramState.WAITNG
statusTextVar.set("Waiting...")
stopThread = True
#check everything is connected
while connectedWebSocket == False:
try:
sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
sock.bind((UDP_IP,portToConnect))
connectedWebSocket = True
except:
print("please check you are able to open the socket on this system\ntired to open port: "+portToConnect)
exit()
##GUI init
rootFrameGui= tkinter.Tk()
rootFrameGui.title("Car speed to arduino")
##rootFrameGui.geometry("400x200")
while connectedArduino == False:
try:
toPi=serial.Serial(SERIAL_PORT,115200,timeout=2) #connect to arduino
connectedArduino = True
except:
print("please check connection to arduino and verify the correct serial port")
time.sleep(1)
if csvOut == True:
csvFile = open(gameType.value+"_"+str(int(time.time()))+'.csv',"a")
bottomBarFrameGui = tkinter.ttk.Frame(rootFrameGui,padding=0,relief="groove",borderwidth=2,)
bottomBarFrameGui.pack(anchor="se",side="bottom",fill="x")
firstFrameGui=tkinter.ttk.Frame(rootFrameGui,padding=2,relief="groove",borderwidth=2)
firstFrameGui.pack(anchor="ne",side="left",expand=True)
secondFrameGui=tkinter.ttk.Frame(rootFrameGui,padding=2,relief="groove",borderwidth=2)
secondFrameGui.pack(anchor="nw",side="right",expand=True)
serialFrameGui = tkinter.ttk.Frame(firstFrameGui,padding=5,relief="groove",borderwidth=2)
serialFrameGui.pack(anchor="nw")
serialLableText =tkinter.StringVar()
serialLableText.set("Serial Port:")
serialLable = tkinter.Label(serialFrameGui,textvariable=serialLableText)
serialLable.pack(side="top")
serialEntry=tkinter.Entry(serialFrameGui)
serialEntry.insert(0,SERIAL_PORT)
serialEntry.pack(side="left")
tkGametype = tkinter.StringVar()
tkGametype.set(GameType.BEAMNG.value)
gameSelectFrame= tkinter.ttk.Frame(secondFrameGui,padding=5,relief="groove",borderwidth=2)
gameSelectFrame.pack(anchor="se")
gameSelectText= tkinter.StringVar()
gameSelectText.set("Select Game:")
gameSelectLable = tkinter.Label(gameSelectFrame,textvariable=gameSelectText)
gameSelectLable.pack(side="top")
tkinter.Label(gameSelectFrame,textvariable=gameSelectText)
gameSelectLOptions= [GameType.BEAMNG,GameType.FORZA]
##gameSelectRadioButtons
##space after text is so the buttons are the same size
tkinter.Radiobutton(gameSelectFrame,text="BeamNG ",variable=tkGametype,value=GameType.BEAMNG.value,command=checkBoxChange).pack(anchor="w")
tkinter.Radiobutton(gameSelectFrame,text="Forza ",variable=tkGametype,value=GameType.FORZA.value,command=checkBoxChange).pack(anchor="w")
tkDataTypeOut = tkinter.StringVar()
tkDataTypeOut.set(outputValue.SPEED.value)
dataTypeFrame = tkinter.ttk.Frame(secondFrameGui,padding=5,relief="groove",borderwidth=2)
dataTypeFrame.pack()
dataTypeLableText = tkinter.StringVar()
dataTypeLableText.set(value="Select Data Type:")
dataTypeLable = tkinter.Label(dataTypeFrame,textvariable=dataTypeLableText).pack(side="top")
tkinter.Radiobutton(dataTypeFrame,text="Speed",variable=tkDataTypeOut,value=outputValue.SPEED.value).pack(anchor="w")
tkinter.Radiobutton(dataTypeFrame,text="Gear",variable=tkDataTypeOut,value=outputValue.GEAR.value).pack(anchor="w")
loggingFrameGui= tkinter.ttk.Frame(firstFrameGui,padding=5,relief="groove",borderwidth=2)
loggingFrameGui.pack(anchor="nw")
tkLoggingEnabled=tkinter.BooleanVar()
tkLoggingEnabled.set(False)
tkinter.Checkbutton(loggingFrameGui,text="Enable Logging",variable=tkLoggingEnabled,onvalue=True,offvalue=False,command=checkBoxChange).pack(side="top")
loggingLocationText = tkinter.StringVar(value="")
loggingLocationEntry = tkinter.Entry(loggingFrameGui)
loggingLocationEntry.insert(0,loggingLocationText.get())
loggingLocationEntry.config(state='disabled')
loggingLocationEntry.pack(side="bottom")
startStopButton= tkinter.Button(bottomBarFrameGui,text= "start",command= startStopButtonFunc)
startStopButton.pack(side="right",fill="x")
statusTextVar = tkinter.StringVar(value="waiting...")
statusLable = tkinter.Label(bottomBarFrameGui,textvariable= statusTextVar)
statusLable.pack(anchor="w")
arduinoConnectedFrameGui = tkinter.ttk.Frame(secondFrameGui,padding=5,relief="groove",borderwidth=2)
arduinoConnectedFrameGui.pack()
arduinoConnectedStatusText=tkinter.StringVar(value="Connected OK")
arduinoConnectedLable = tkinter.Label(arduinoConnectedFrameGui,textvariable=arduinoConnectedStatusText)
arduinoConnectedLable.pack()
print("ready:\n")
while True:
data, addr = sock.recvfrom(1024)
if gameType == GameType.BEAMNG:
unpackedData = struct.unpack(BEAMNG_METHODS.BEAMNG_DATA_FORMAT,data)
carData = BEAMNG_METHODS.unpackData(unpackedData)
kmh=carData["speed"]*3.6
if csvOut == True:
csvWriteOut(firstRun,carData,csvFile)
firstRun=False
elif gameType == GameType.FORZA:
unpackedData = struct.unpack(FORZA_METHODS.FORZA_DATA_FORMAT,data)
carData = FORZA_METHODS.unpackData(unpackedData)
kmh = carData["Speed"]*3.6
if csvOut == True:
csvWriteOut(firstRun,carData,csvFile)
firstRun=False
try:
toPi.write(str(kmh).encode()+":".encode())
except:
print("arduino disconnected please check connection\n")
rootFrameGui.mainloop()

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@ -1 +1,3 @@
pyinstaller.exe --add-data .\GAME_METHODS\*:.\GAME_METHODS\ --onefile .\OutGaugeInterpreter.py
pyinstaller.exe --add-data .\GAME_METHODS\*:.\GAME_METHODS\ --onefile .\OutGaugeInterpreter.py
pyinstaller.exe --add-data .\GAME_METHODS\*:.\GAME_METHODS\ --onefile --noconsole --optimize 2 .\OutGaugeInterpreter.py
pyinstaller --add-data ./GAME_METHODS/*:./GAME_METHODS/ --onefile ./OutGaugeInterpreter.py

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@ -1 +0,0 @@
pyserial==3.5