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117
GAME_METHODS/FORZA_METHODS.py
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117
GAME_METHODS/FORZA_METHODS.py
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@@ -0,0 +1,117 @@
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import struct
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FORZA_DATA_FORMAT = '<iIfffffffffffffffffffffffffffiiiiffffffffffffffffffffiiiiifffffffffffffffffHBBBBBBbbbffffi'
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def unpackData(unpackedData):
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carData = {
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"IsRaceOn":unpackedData[0], #// = 1 when race is on. = 0 when in menus/race stopped …
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#// Can overflow to 0 eventually
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"TimestampMS": unpackedData[1],
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"EngineMaxRpm": unpackedData[2],
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"EngineIdleRpm": unpackedData[3],
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"CurrentEngineRpm": unpackedData[4],
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#// In the car's local space; X = right, Y = up, Z = forward
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"AccelerationX": unpackedData[5],
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"AccelerationY": unpackedData[6],
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"AccelerationZ": unpackedData[7],
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#// In the car's local space; X = right, Y = up, Z = forward
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"VelocityX": unpackedData[8],
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"VelocityY": unpackedData[9],
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"VelocityZ": unpackedData[10],
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#// In the car's local space; X = pitch, Y = yaw, Z = roll
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"AngularVelocityX": unpackedData[11],
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"AngularVelocityY": unpackedData[12],
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"AngularVelocityZ": unpackedData[13],
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"Yaw": unpackedData[14],
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"Pitch": unpackedData[15],
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"Roll": unpackedData[16],
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#// Suspension travel normalized: 0.0f = max stretch; 1.0 = max compression
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"NormalizedSuspensionTravelFrontLeft": unpackedData[17],
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"NormalizedSuspensionTravelFrontRight": unpackedData[18],
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"NormalizedSuspensionTravelRearLeft": unpackedData[19],
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"NormalizedSuspensionTravelRearRight": unpackedData[20],
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#// Tire normalized slip ratio, = 0 means 100% grip and |ratio| > 1.0 means loss of grip.
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"TireSlipRatioFrontLeft": unpackedData[21],
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"TireSlipRatioFrontRight": unpackedData[22],
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"TireSlipRatioRearLeft": unpackedData[23],
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"TireSlipRatioRearRight": unpackedData[24],
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#// Wheels rotation speed radians/sec.
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"WheelRotationSpeedFrontLeft": unpackedData[25],
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"WheelRotationSpeedFrontRight": unpackedData[26],
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"WheelRotationSpeedRearLeft": unpackedData[27],
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"WheelRotationSpeedRearRight": unpackedData[28],
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#// = 1 when wheel is on rumble strip, = 0 when off.
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"WheelOnRumbleStripFrontLeft": unpackedData[29],
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"WheelOnRumbleStripFrontRight": unpackedData[30],
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"WheelOnRumbleStripRearLeft": unpackedData[31],
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"WheelOnRumbleStripRearRight": unpackedData[32],
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#// = from 0 to 1, where 1 is the deepest puddle
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"WheelInPuddleDepthFrontLeft": unpackedData[33],
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"WheelInPuddleDepthFrontRight": unpackedData[34],
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"WheelInPuddleDepthRearLeft": unpackedData[35],
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"WheelInPuddleDepthRearRight": unpackedData[36],
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#// Non-dimensional surface rumble values passed to controller force feedback
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"SurfaceRumbleFrontLeft": unpackedData[37],
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"SurfaceRumbleFrontRight": unpackedData[38],
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"SurfaceRumbleRearLeft": unpackedData[39],
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"SurfaceRumbleRearRight": unpackedData[40],
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#// Tire normalized slip angle, = 0 means 100% grip and |angle| > 1.0 means loss of grip.
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"TireSlipAngleFrontLeft": unpackedData[41],
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"TireSlipAngleFrontRight": unpackedData[42],
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"TireSlipAngleRearLeft": unpackedData[43],
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"TireSlipAngleRearRight": unpackedData[44],
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#// Tire normalized combined slip, = 0 means 100% grip and |slip| > 1.0 means loss of grip.
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"TireCombinedSlipFrontLeft": unpackedData[45],
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"TireCombinedSlipFrontRight": unpackedData[46],
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"TireCombinedSlipRearLeft": unpackedData[47],
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"TireCombinedSlipRearRight": unpackedData[48],
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#// Actual suspension travel in meters
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"SuspensionTravelMetersFrontLeft": unpackedData[49],
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"SuspensionTravelMetersFrontRight": unpackedData[50],
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"SuspensionTravelMetersRearLeft": unpackedData[51],
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"SuspensionTravelMetersRearRight": unpackedData[52],
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#// Unique ID of the car make/model
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"CarOrdinal": unpackedData[53],
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#// Between 0 (D -- worst cars) and 7 (X class -- best cars) inclusive
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"CarClass": unpackedData[54],
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#// Between 100 (worst car) and 999 (best car) inclusive
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"CarPerformanceIndex": unpackedData[55],
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#// 0 = FWD, 1 = RWD, 2 = AWD
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"DrivetrainType": unpackedData[56],
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#// Number of cylinders in the engine
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"NumCylinders": unpackedData[57],
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"PositionX": unpackedData[58],
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"PositionY": unpackedData[59],
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"PositionZ": unpackedData[60],
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"Speed": unpackedData[61],
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"Power": unpackedData[62],
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"Torque": unpackedData[63],
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"TireTempFrontLeft": unpackedData[64],
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"TireTempFrontRight": unpackedData[65],
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"TireTempRearLeft": unpackedData[66],
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"TireTempRearRight": unpackedData[67],
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"Boost": unpackedData[68],
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"Fuel": unpackedData[69],
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"DistanceTraveled": unpackedData[70],
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"BestLap": unpackedData[71],
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"LastLap": unpackedData[72],
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"CurrentLap": unpackedData[73],
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"CurrentRaceTime": unpackedData[74],
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"LapNumber": unpackedData[75],
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"RacePosition": unpackedData[76],
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"Accel": unpackedData[77],
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"Brake": unpackedData[78],
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"Clutch": unpackedData[79],
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"HandBrake": unpackedData[80],
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"Gear": unpackedData[81],
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"Steer": unpackedData[82],
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"NormalizedDrivingLine": unpackedData[83],
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"NormalizedAIBrakeDifference": unpackedData[84],
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"TireWearFrontLeft": unpackedData[85],
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"TireWearFrontRight": unpackedData[86],
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"TireWearRearLeft": unpackedData[87],
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"TireWearRearRight": unpackedData[88],
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#// ID for track
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"TrackOrdinal": unpackedData[89]
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}
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return carData
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@@ -1 +1 @@
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__all__= ["BEAMNG_METHODS"]
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__all__= ["BEAMNG_METHODS","FORZA_METHODS"]
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GAME_METHODS/__pycache__/BEAMNG_METHODS.cpython-312.pyc
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BIN
GAME_METHODS/__pycache__/BEAMNG_METHODS.cpython-312.pyc
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GAME_METHODS/__pycache__/FORZA_METHODS.cpython-311.pyc
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GAME_METHODS/__pycache__/FORZA_METHODS.cpython-311.pyc
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GAME_METHODS/__pycache__/FORZA_METHODS.cpython-312.pyc
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GAME_METHODS/__pycache__/FORZA_METHODS.cpython-312.pyc
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GAME_METHODS/__pycache__/__init__.cpython-312.pyc
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GAME_METHODS/__pycache__/__init__.cpython-312.pyc
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@@ -1,41 +1,128 @@
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#please use python 3.11
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import socket
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import struct
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import serial
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import time
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import platform
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import sys
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from enum import Enum
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from GAME_METHODS import *
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##import BEAMNG_FILES as BEAM
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COM_PORT = 'COM5'
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UDP_IP = "127.0.0.1"
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UDP_PORT = 4444
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##check if python 3.11 is running code and exit if not
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if not(sys.version_info[0] == 3 and sys.version_info[1] == 11):
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raise Exception("code must be run in python verion 3.11.\ninput struct for network needs to be changed per python version.")
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runningOs = platform.system()
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UDP_IP = "0.0.0.0"
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BEAMNG_UDP_PORT = 4444
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FORZA_UDP_PORT= 4843
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SERIAL_PORT = ""
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firstRun= True #used to do the headers for csv files
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class GameType(Enum):
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NONE=0
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BEAMNG = "BEAMNG"
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FORZA = "FORZA"
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connectedArduino = False
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connectedWebSocket = False
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gameSelected = False
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portToConnect= 0
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gameType= GameType.NONE
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carData = 0
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csvOut = False
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#Functions <-------------------------------------------------------------------------------------------
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def csvWriteOut(firstRun,carData,csvFile):
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if firstRun == True:
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out=""
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for im,nm in carData.items():
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out = out + im + ","
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csvFile.write(out + "\n")
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outString=""
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for itm,num in carData.items():
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outString = outString + str(num) +","
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csvFile.write(outString+"\n")
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#code runs from here<-----------------------------------------------------------------------------------------------------------
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if runningOs == 'Windows':
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print("Windows detacted setting serial port to 'COM5'\n")
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SERIAL_PORT= 'COM5'
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elif runningOs == 'Linux':
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print("Linux detected setting serial port to '/dev/ttyAMC0'\n")
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SERIAL_PORT = '/dev/ttyACM0'
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else:
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print("OS detection failed setting serial port to 'COM5'\n")
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SERIAL_PORT = 'COM5'
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#select game
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while gameSelected == False:
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gameNo = input("1:BEAMNG\n2:FORZA\n\n7:Toggle CSV out ("+str(csvOut)+")\n9:SET SERIAL PORT ("+SERIAL_PORT+")\n")
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if gameNo == "1":
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portToConnect = BEAMNG_UDP_PORT
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gameSelected = True
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gameType=GameType.BEAMNG
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print("BeamNG Selected")
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elif gameNo == "2":
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portToConnect = FORZA_UDP_PORT
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gameType=GameType.FORZA
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gameSelected=True
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print("Forza Selected")
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elif gameNo == "7":
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if csvOut == True:
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csvOut=False
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elif csvOut ==False:
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csvOut =True
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elif gameNo == "9":
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SERIAL_PORT = input("set serial port: ")
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else:
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print("please select a number from the list")
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#check everything is connected
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while connectedWebSocket == False:
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try:
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sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
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sock.bind((UDP_IP,UDP_PORT))
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sock.bind((UDP_IP,portToConnect))
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connectedWebSocket = True
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except:
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print("please check you are able to open the socket on this system")
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print("please check you are able to open the socket on this system\ntired to open port: "+portToConnect)
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exit()
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while connectedArduino == False:
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try:
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toPi=serial.Serial(COM_PORT,115200) #connect to arduino
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toPi=serial.Serial(SERIAL_PORT,115200,timeout=2) #connect to arduino
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connectedArduino = True
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except:
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print("please check connection to arduino and verify the correct COM port")
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print("please check connection to arduino and verify the correct serial port")
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time.sleep(1)
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if csvOut == True:
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csvFile = open(gameType.value+"_"+str(int(time.time()))+'.csv',"a")
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print("ready:\n")
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while True:
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data, addr = sock.recvfrom(1024)
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unpackedData = struct.unpack(BEAMNG_METHODS.BEAMNG_DATA_FORMAT,data)
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carData = BEAMNG_METHODS.unpackData(unpackedData)
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kmh=carData["speed"]*3.6
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toPi.write(str(kmh).encode()+":".encode())
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if gameType == GameType.BEAMNG:
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unpackedData = struct.unpack(BEAMNG_METHODS.BEAMNG_DATA_FORMAT,data)
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carData = BEAMNG_METHODS.unpackData(unpackedData)
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kmh=carData["speed"]*3.6
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if csvOut == True:
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csvWriteOut(firstRun,carData,csvFile)
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firstRun=False
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elif gameType == GameType.FORZA:
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unpackedData = struct.unpack(FORZA_METHODS.FORZA_DATA_FORMAT,data)
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carData = FORZA_METHODS.unpackData(unpackedData)
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kmh = carData["Speed"]*3.6
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if csvOut == True:
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csvWriteOut(firstRun,carData,csvFile)
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firstRun=False
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try:
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toPi.write(str(kmh).encode()+":".encode())
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except:
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print("arduino disconnected please check connection\n")
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1
createExe.sh
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1
createExe.sh
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pyinstaller.exe --add-data .\GAME_METHODS\*:.\GAME_METHODS\ --onefile .\OutGaugeInterpreter.py
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Reference in New Issue
Block a user